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Return to Castle Wolfenstein

Note: The edit password is "crayola." It's only there to reduce spam.

Released: November 20, 2001. Match record: 5-3.

A random screenshot from a single-player Wolfenstein level.

Return to Castle Wolfenstein (RtCW) is especially noteworthy because our very own Turquoise, working at Nerve Software, took part in the creation of the multiplayer elements of the game.

Crayola made a brief return to its old glory in a series of spirited RtCW matches between December 2001 and February 2002. The magic quickly faded when we discovered that in order to be consistently competitive against the top teams, we actually had to practice! This conflicted with our generally lazy nature (and the fact that most of us now had real lives outside of the Internet and precious little time for games), so we faded out of the RtCW scene. Nevertheless, it was fun while it lasted.

Another factor in fading interest may have been the media circus that match play had become by this time. High-profile tournaments often "shoutcasted" live commentary (an MP3 stream) about matches in progress, similar to color commentators of professional sports games. This was a far greater level of pressure than Crayola had ever experienced before. (Listen to the MP3 broadcast of Crayola vs. Ocrana in the BoB tournament Round 2 (we lost). You have to wait past a bunch of annoying music at the beginning before the match starts.)

UltrViolet dusted off his old QP statistics program and built a new version, uncreatively named WP, for parsing Wolfenstein logfiles.

Yellow reportedly continued to play RtCW for clan LoT. (Incidentally, UltrViolet saw some people with the "LoT" clan tag playing Call of Duty 4 -- was it the same clan?)

On January 3, 2002, Indigo? joined Crayola Clan.

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Page last modified on December 31, 2007, at 09:45 AM